Very linear, huge set pieces and gruff military jargon is the new hotness. With the rise of the modern military shooter, it seems that almost every game has become either a clone or some iteration on the Call of Duty formula.
I feel, as a 34 year veteran of gaming, that representation of the “dumb fun” segment of the FPS genre has been seriously lacking in recent years. Does the game handle well? How are the shooting mechanics? Do I get an assortment of fun toys in which to brutalize endless hordes of hell spawn with? Is it visually stunning? IS DOOM FUN? Let’s start with the last question, shall we?įun, fun, fun till your daddy takes your Shotgun away… What I do care to discuss when it comes to DOOM is how the game plays.
To put it another way, this is the Jean Claude Van Damme of video games (lots of flash but little substance). Honestly, this game is all the better for its lack of feels. No long-winded reflection for the protagonist, no thoughts about the world and what your actions might mean to it, and no hesitation to pull the trigger. What DOOM is, is an unapologetic throwback to ’90s masculine shooters. If you thought for one second about buying DOOM for its intricate and nuanced story, then this is NOT the game for you. You honestly didn’t think I would waste your time talking about the plot line, did you? Why am I being attacked by demons? Why was I naked when I woke? why were blood and guts the choice for this springs corporate interior redesign? Who cares! This is DOOM we are talking about. You soon get some communication from a disembodied voice who starts giving you the 411 on the happenings on. Pick up a gun and some armor and quickly be on your way into the maze-like hallways from hell (literally). We start the campaign with our nameless/faceless/personality less hero rising off of some sort of demonic sacrificial table. Spoilers will be kept to an absolute minimum in the following review so read confidently and without worry. DOOM knows what it is and succeeds largely in pulling off its vision. Credit must be given to ID (developer) and Bethesda (publisher) for crafting a focused (if not slightly repetitive) campaign that really never relents. teammates, just shoot first, second, and third and forget the ask questions part. Nothing is friendly in the game, so unlike most modern shooters that weigh you down with crappy A.I. These are some of the words (and one phrase) that come to mind immediately when I think of the new incarnation of DOOM. Bloody, visceral, chunky, bombastic, an out-of-control freight train.